How it plays
Beams of light leave their sources and run until something stops them. Turn the mirrors so every ring gets exactly the light it wants, before you run out of moves.
- Mirrors
- Tap a mirror to turn it. Every turn is a move, and the fewest moves earn three stars.
- Color
- Light adds up: red and green make yellow, all three make white. A ring only lights up for its own color.
- Prisms
- A prism splits light apart: red turns left, green goes straight, blue turns right.
- Filters
- Colored glass lets only its own color through. Use it to sort the beams where they cross.
Inside
- Every level is checked by a solver: there is always a way, and a par to beat
- A move limit that rewards thinking ahead over trial and error
- Stars to earn on every level for solving it at par
- Played in portrait, comfortably with one hand
- Lives that refill on their own while you take a break
- A calm soundtrack of glass bells and soft pads
- No account, no sign-in: open it and play
Support
Found a bug, or lost your progress? Write to [email protected].
The game shows ads through Google AdMob. Read the privacy policy.
More games

Echoes: Shadow Ball
Team up with your own past.

Nitro Nights: Neon Racer
The city never sleeps. Neither does the traffic.

Tessera: Block Puzzle
Place. Clear. Beat your best.

Spire: Sky Climb
Run faster. Jump higher. Never look down.

Mirage: Spot the Difference
Two pictures. Five differences. Look closer.

Gloop: Slime Studio
Pour. Knead. Stretch. Grow.
