How it plays
You are a spark rolling through a dark cave. Some rooms can't be solved alone, so you leave a version of yourself behind.
- Echo
- Drop an echo and it replays your last three seconds, over and over. It presses plates for you and its top is solid, so it doubles as a step.
- Dash
- One burst of speed in the air. Some gaps are too wide to jump; jump, wait for the top of the arc, then dash.
- Plates and doors
- A door stays open only while something stands on its plate. You can't be in two places at once. Your echo can.
- Low tunnels
- Spikes under a low ceiling: jump into the ceiling, then dash before you fall.
Inside
- Levels that start gentle and end devilish
- Hidden sparks in every corner for completionists
- Checkpoints, so one slip never costs you the whole climb
- Lives that refill on their own while you take a break
- Touch controls you can resize and fade to fit your thumbs
- Silky smooth on high refresh rate screens
- No account, no sign-in: open it and play
Support
Stuck, found a bug, or lost your progress? Write to [email protected].
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