How it plays
A tower with no top, under skies that change color as you climb. Jump from floor to floor while the screen keeps rising beneath you; fall below it and the run is over. Speed is everything.
- Momentum
- The faster you run, the higher you jump. Build up speed along a floor and you can clear several at once.
- Wall bounces
- Hit a wall at full speed and bounce off it, keeping your momentum. The walls are part of the track.
- Combos
- Skip floors jump after jump to keep a combo going. Land on the very next floor and it ends.
- Rising tower
- The tower scrolls up on its own and gets faster the higher you go. Stand still and it leaves you behind.
Inside
- Endless: a new run is always a tap away
- Your best height and score to beat
- One second chance per run
- Played in portrait: on-screen buttons to run and jump, or tilt your phone to run and tap to jump
- The time of day changes as you climb, from a clear morning to a violet dusk
- No account, no sign-in: open it and climb
Support
Found a bug, or lost your progress? Write to [email protected].
The game shows ads through Google AdMob. Read the privacy policy.
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